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Cardboard Castle

Developers

Developers

Team 11
Samuel Kerr (Programmer)
Takuma Aoki (Designer / Programmer)
Christopher St George (Designer / Artist)
Joshua Paton (Programmer)

Development

2026 February - June

Status

Completed

Game Description

VR puzzle game that you have the magical wand with a scaling capability. Expand and shrink objects along the way to solve puzzles in each room. Unique puzzle that require resizing awaits in 5 levels. Find all 15 stickers that are hidden in levels. 

The game was showcased at the QUT Open Day 2026. 

My Involvements

Designing

UI Design

Level Layouts

Lighting

Playtesting


Programming

Pause Menu Implementation

Wand Return Feature

Audio System

Bug Fixes

Gameplay Footage

Learning Outcome

This was my first experience creating a VR game and I've learned a lot about the difference of VR and flat screen games. 

VR games offer more intuitive control but that is also limited by the various factors such as spaces, movement capability. View is also limited and that required us to design UIs that don't obscure their visions.  We had to put a lot of time ensuring everything is intuitive and easy to understand. What we have to take care in designing VR games was quite different from normal games.  

One of the problem was that people often get stuck in the level as they've lost wand in the previous level. This problem was solved by the addition of wand return buttons that moves a wand back to player's hand. 

Menu.png
wand return.gif

Prototype Footage

Screenshots Gallery

Cardboard Castle_image1.jpg
Contact

Social Media

LinkedIn

linkedin.com/in/takuma-aoki-89a37b2b8

 

© 2026 by Takuma Aoki. Powered and secured by Wix 

 

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